Tutorial – UV based wetmap baker

How to create a wetmap independent of geometry resolution (using UVs), and save to disk to be used as texture. Get HDA at: patreon.com/fchamon

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00:00 Creating UV points
01:47 Projecting UV points onto receiver geometry
05:18 Creating the wetmap solver
07:30 Fading the wetmap
08:22 Transfering point attributes to 2d volumes (Volume VOP)
14:16 Reading 2d volumes from a COP network
16:35 Writing images to disk
17:09 Reading back the wetmap texture
18:06 Tweaking wetmap parameters
19:24 The “FC_Wetmap_Baker” HDA

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