In this video I go through the basics on audio theory and how to generate procedural sound in chops.
– What is sound?
– The Sine wave (Properties, Hertz)
– Notes, octaves, the piano keyboard structure
– Importance of the “A4” note
– How to calculate note frequencies
– Transposing notes to other octaves
– Practical example: Cube plays a happy birthday song:
– CHOPs: generating and playing audio
– CHOPs: drive audio from 3d data
– CHOPs: modifying and triggering signals