Tutorial – VEX Sop Shading Utils

This video shows how to build 4 shading utility attributes at geometry level in VEX:
– BBox multi-axis linear fallofs
– Dot product (Light incidence)
– Facing ratio (Camera Incidence)
– Debris Deposit (Snow)

.hip + .hda + redshift materials also available on my Patreon. go get it =)

Leave a Reply

Your email address will not be published. Required fields are marked *