Urs Fischer's "Chaos"
(Hi-res/zoomable image)
Role: CG Supervisor & Pipeline dev | Studio: Urs Fischer
I was approached by renowed contemporary artist Urs Fischer and his team to work as CG Supervisor on his ambicious “CHAOS” project.
My responsabilities included developing a “3d scan to finished model” workflow, overseeing a team of 20+ artists to cleanup, retopo, texture, animate, simulate and render 1000 unique virtual objects, for displaying on a large 8k screen in the Gagosian gallery in NY. The main focus was on model quality and hyper-realism.
Here’s a documentary on this project: